Interestingly enough the directories /7DaysToDie_Data/Managed and /7DaysToDieServer_Data/Managed have different DLL files. We saw the issue looked like it was calling for that library. We installed Tin's mod which worked (after correcting all of the case errors he had - Linux specific issue since Windows mostly treats them the same). Yes we've tried vanilla server - works perfectly. Use the strace just when the server begins to smap the error message, strace usually slows down a program and you surely don't want to do all the initialization with an active strace slowing it down Use the strace just when the server begins to smap the error message, strace usually slows down a program and you surely don't want to do all the initialization with an active strace slowing it down Edited Decemby meganoth (see edit history) The error message sounds like it wants to open some c-sharp library and doesn't find it. At 1 MB/s error messages the error loop must be very small and so the place of error very obvious. In the second case TFP would be the guys to talk to.Īnother thing would be to check what happens internally with "strace -f -p " to see what system-call might be involved in this. One thing you could do is starting the server without the mod to see whether it is something in the mod that does this or the vanilla game. SDX, Ravenhearst have all loaded (we think). When trying to connect to the server, it says that the server is still initializing.Įdit: Upon further investigation, the error seems to start once the telnet part of the server is up and running. Deleted and reinstalled the server just to be sure, but it fills log files with that message at a rate of about one megabyte per second. We have EAC turned off in the serverconfig.xml file.
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